Draconis 8 is built to strip away the bloat of modern trading card games and deliver a pure, accessible, and portable experience. Here’s what drives our design.
Draconis 8 is built around the idea that anyone should be able to pick up and play without a huge financial commitment. Unlike most trading card games that require players to keep buying packs to remain competitive, a single $5 pack contains everything needed to start playing immediately. This makes the game approachable for younger players, casual fans, or anyone who doesn’t want to invest heavily. Each physical pack also comes with a digital version redeemable in the official app, allowing players to carry their decks anywhere while also playing online for free. There are no forced upgrades, set rotations, or mandatory expansions. Every pack stands on its own, though players can always add more packs for variety.
Every Draconis 8 deck contains only eight cards, making it ultra-compact and small enough to slip into a pocket or wallet. This portability means the game can be played anywhere — on a commute, during a break, or at a convention table. Because there are no duplicates or filler, every card carries weight and significance. Players must consider each choice carefully, as every card can change the tide of a match. The game is set in an original universe, built from the ground up with its own design, art, and lore, offering a fresh experience free from reliance on existing franchises.
The rollout of Draconis 8 has been carefully staged to ensure the best experience for players. Kickstarter backers already have access to a digital beta where they can test decks and provide early feedback. The next step will be Steam Early Access, opening the game to a wider audience and allowing further balancing and refinement. Finally, the physical release is planned for 2025-2026, giving the development team time to incorporate player feedback and ensure that the printed product benefits from extensive real-world testing and a thriving community from day one.
Rather than chasing the boom-and-bust cycle that many trading card games fall into, Draconis 8 is designed to grow slowly and sustainably. Big launches backed by massive marketing campaigns often burn out quickly, leaving players disillusioned. Instead, Draconis 8 relies on word of mouth, small events, and community-driven engagement to build a loyal base of fans who genuinely care about the game. Early adopters aren’t just buyers—they are collaborators who get advanced access and direct contact with the developers, creating a sense of shared ownership and long-term investment.
The heart of Draconis 8 lies in its partnership with its community. Feedback from beta players is not only welcomed but actively shapes the design of cards, balance changes, and feature priorities.
Development is transparent, with visible iteration rather than closed-door decision-making. This openness allows players to see their input reflected in the evolving game, fostering trust and strengthening their connection to the project. By treating players as co-creators, Draconis 8 builds loyalty and avoids the disconnect that often grows between trading card publishers and their audiences.
Draconis 8 offers a complete and affordable game experience in a single $5 pack. Each deck contains only eight unique cards, making it both portable and strategic. The game bridges physical and digital play, launching first through a beta and early access before the full physical release in 2025. Growth is deliberately grassroots, prioritizing sustainable, long-term engagement over hype. Most importantly, the community plays a direct role in shaping the game, ensuring that Draconis 8 evolves in collaboration with its players.